Coming Soon – New Collections of Isometric Game Assets

I’ve been silent for more than a month. I had the time to post a new blog, but I choose not to. Instead, I’ve been trying to come up with new ideas on how to quickly and effectively create isometric characters and environments. I think that I found the solution, but I still need to get faster and more organized.

Here’s a sample (it’s still a work in progress) with a few test characters for my upcoming collection of Christmas game assets. Since I’m working on several projects simultaneously, I’m not able to guess how quickly I’ll be able to finish the first test collection, but once it’s done, the consecutive ones will go a lot faster.

Christmas cartoons – isometric characters

I’ll try to write more about my progress and future plans in November.

I still want to finish a few illustrations that I plan to use as a foundation for my Christmas designs that will be on sale in my store on Zazzle. Christmas sales will start soon so I need to get ready.

Filed under: Character Design, RF Cartoons

Frankentoon Brushes for Affinity Designer

Two weeks ago I bought a few collections of brushes and textures from Frankentoon. A few days ago, I finally had some time to check them out, and so far I’m excited. The brushes add so much dept to my vectors. I have a long way before me to master the proper techniques but I think it will be worth it.

Illustration of my sister’s late bunny, sketched in MyPaint, drawn in Inkscape, textured in Affinity Designer

Even simple vector shapes can be quickly made into more interesting objects:

Christmas tree – before and after, vector vs. textures
Christmas wreath – before and after application of textures

I recommend everyone, who is interested in vector graphics or Affinity Designer, to check out Frankentoon website – not only to buy their great brushes and textures but also to read some useful tutorials.


Filed under: Affinity DesignerTagged with: , , ,

Orange Dragon

I’m still working on my dragon designs and animations for the top-down strategy game, however, I took some time off to draw a few vector portraits of dragons from normal persective. I’m thinking about compiling them into a set of avatars that I could offer in my Unity 3D store – of course, I’d have a free lite version.

Here’s my orange dragon emperor:Orange Dragon

Filed under: Character Design, InkscapeTagged with: ,

I’m leaving Facebook

After long thinking, I’ve come to the decision. Here’s the content of my last Facebook  post:

I’ll be leaving and deleting my Facebook within a few days. It won’t happen because I’m a fan of Alex Jones or InfoWars – I’m not, in fact, I don’t like people like him, and I find his show to be very lowbrow and even ‘idiotic’.
The truth is that I’ve been thinking about leaving this platform for three years. What happened yesterday was just a culmination of it. It reminded why I felt the necessity to leave.
Facebook is a private company, and they can do whatever they want, however, I find their application of ‘different rules for different people’ disturbing. Also, I didn’t forget about the meeting Mark Zuckerberg had with German Chancellor Angela Merkel three years ago. He seemed happy to oblige her, and he’s been using this platform to spy on people ever since. In fact, since then other governments have asked him to do the same, and Facebook always cooperated.
What I find the most disturbing, and even heinous, is their cooperation with totalitarian regimes. A year ago, the progressivism screeching people in leadership of Facebook seemed all too happy to oblige Pakistani government in their prosecution of a 30-year-old man. By criticizing Islam, he committed blasphemy and was sentenced to death. I believe that people at Facebook are accomplices in judicial murder. Thanks to my geographical location, I’m not allowed to say on this platform that if you’re born a man, you can’t ever become a woman. That would be hate speech. On the other side, Facebook appeases regimes that execute people that I’m supposedly hateful to.
I’m tired of this hypocrisy, and I’m tired of supporting it by my presence on this platform. I know that I’m not a customer, and I’m tired of being a disposable product. So goodbye to you all!
PS: Everyone who is interested in reaching me knows where else to find me online.

Filed under: PersonalTagged with: , ,

Week of Dragon

This week I’ll be spending most of my time designing, drawing and animating dragons.

As always, I’ll be doing my sketches in MyPaint. I love that software.

I need to design a few interesting dragon characters that could be used as bosses in an indie game. After I design each dragon I’ll need to redraw him from a top-down view and give him a simple yet recognizable shape. Unlike regular dragon characters in the game, these ones need to have special moves and attacks.

To animate my characters I’ll use Unity 3D and Anima 2D, which is a great and free Unity plugin. In Anima 2D I can use bones and weights to create fluenty looking 2D animation.

Regular dragon – mediocrity personified, I need to do better, lol

I will be posting some sketches during the week, and I hope I will be able to design and animate somethig that will make the game look unique and memorable.

Filed under: Character Design, SketchesTagged with: , , , ,

New Cartoon Characters – 26 July, 2018

Today, I wasn’t able to finish much because I’ve spent a lot of time sketching and doing other things. I only submitted one older image and a twelve-second long animation of a strongman that I’ve created from the cartoon I had posted here yesterday. It will take some time for the video to get accepted so, for now, I can only show the accepted illustration of Saint Cyril and Methodius.

Saint Cyril and Methodius Cartoon
Illustration of Saint Cyril and Methodius


Filed under: For Sale, RF CartoonsTagged with: ,