I’m still working on my dragon designs and animations for the top-down strategy game, however, I took some time off to draw a few vector portraits of dragons from normal persective. I’m thinking about compiling them into a set of avatars that I could offer in my Unity 3D store – of course, I’d have a free lite version.
Here’s my orange dragon emperor:
This week I’ll be spending most of my time designing, drawing and animating dragons.
I need to design a few interesting dragon characters that could be used as bosses in an indie game. After I design each dragon I’ll need to redraw him from a top-down view and give him a simple yet recognizable shape. Unlike regular dragon characters in the game, these ones need to have special moves and attacks.
To animate my characters I’ll use Unity 3D and Anima 2D, which is a great and free Unity plugin. In Anima 2D I can use bones and weights to create fluenty looking 2D animation.
I will be posting some sketches during the week, and I hope I will be able to design and animate somethig that will make the game look unique and memorable.